Senior Game Designer & Experience Architect — crafting gameplay systems, player journeys, and worlds that live and breathe.
Selected collaborations across gaming, entertainment, and innovation
Sony | Meta | Samsung | PlayFirst | Spin Master | Verily | Lamina1 | Tesseract Ventures | T-Mobile | PBS
featured works.
about me.
I architect player-centered systems where storytelling, design, and emotional connection drive meaningful engagement.
With 17+ years across Games, XR, Web3, and innovation platforms, I specialize in shaping progression systems, narrative frameworks, and immersive gameplay experiences, a craft I call Pattern Weaving: turning thoughts into playgrounds.
creative vision — strategic thinking.
Concept proposals crafted for leading companies — blending creative innovation with structured game systems, narrative design, and product strategy.