CLIENT:

CLIENT:

MANHUNNT — JOEL LAMBERT

MANHUNNT — JOEL LAMBERT

MANHUNNT — JOEL LAMBERT

EXPERIENCE:

EXPERIENCE:

EXPERIENCE:

MULTIPLAYER & PVP DESIGN

MULTIPLAYER & PVP DESIGN

MULTIPLAYER & PVP DESIGN

AR Game
AR Game
AR Game

Escape + Evade

context.
context.
context.

Former Navy SEAL and Manhunt star Joel Lambert approached us to develop a commercial AR game based on his hit Discovery Channel show. In Manhunt, Lambert uses elite survival tactics to escape highly trained trackers — laying booby traps, false trails, and using deception to stay ahead of a “Hunter Force.” The goal: translate this intense real-world evasion into a cinematic, multiplayer/PvP mobile game experience.

concept proposed.
concept proposed.
concept proposed.

We designed Escape + Evade — a tactical AR experience where players become rogue agents navigating real-world environments while evading pursuers or switching sides to hunt others. Using real-time overlays, traps, and deceptive movement, the game evolves into faction-based PvP, survival crafting, and team strategy. The initial arc features Joel Lambert as both tutorial mentor and target, anchoring the game’s realism and narrative progression.

skills demonstrated.
skills demonstrated.
skills demonstrated.

— Location-based AR system and survival gameplay design

— Track/evade mechanics, stealth loops, multiplayer and PvP structure

— Narrative onboarding with real-world client integration

— Progression system planning, gear design, and live ops hooks

— Full production roadmap and pitch package development

Proposal developed by FS Studio in direct collaboration with Joel Lambert — Discovery Channel’s Manhunt IP.