CLIENT:

SONY

EXPERIENCE:

GAME DESIGN — GAME DIRECTOR

Ghostbusters
Ghostbusters
Ghostbusters

Ghostbusters Afterlife: ScARe

An augmented reality action-adventure game designed to extend the Ghostbusters Afterlife movie universe.

Developed through a collaboration between FS Studio, On Top Studios, and Imprezario, and officially licensed by Sony Pictures and Ghost Corps, the project brought cinematic-scale ghost encounters into players' real-world spaces using mobile AR technology.
Players used their devices to detect, capture, and battle ghosts across dynamic boss fights and narrative-driven missions — fully integrated with the film’s lore, characters, and storytelling style.

challenge.

— Design and deliver a cinematic-grade mobile AR experience under a strict deadline — timed to launch alongside the theatrical release of Ghostbusters Afterlife.

— Maintain authentic Ghostbusters brand storytelling.

— Deliver deep, replayable gameplay loops beyond simple AR gimmicks.

— Integrate boss battles, dynamic spatial interaction, and a meaningful progression system — all on an immovable marketing timeline.

role.

Lead Game Designer for the Vertical Slice that secured project greenlight — designing level systems, combat mechanics, and core progression loops.

Game Director and Co-Designer for full development — overseeing gameplay design, coordinating schedules across multidisciplinary teams, and ensuring delivery aligned with marketing and IP timelines.

— Led IP collaboration with Sony Pictures, Ghost Corps, Imprezario, and the On Top development team to maintain narrative and brand consistency.

— Managed client communications, milestone approvals, and final content delivery to meet the theatrical launch deadline.

— Designed onboarding flows and boss battle structures to enhance both new player accessibility and gameplay replayability.

outcome.

— Successfully greenlit and launched globally as part of the Ghostbusters Afterlife theatrical marketing campaign.

— Delivered on schedule despite tight deadlines tied to the film’s release.

— Achieved strong engagement metrics: 30% Day-1 Retention (D1R) and 8% Conversion Rate (CR) — demonstrating effective alignment between gameplay design and user engagement strategies.

— Earned recognition as one of the most polished AR companion experiences tied to a major movie IP.

— Set a new benchmark for combining cinematic storytelling and active AR gameplay in the mobile space.