CLIENT:

LAMINA 1

EXPERIENCE:

GAME DESIGN

Neal Stephenson
Neal Stephenson
Neal Stephenson

Artefact

A decentralized, player-driven experience where players evolve digital collectibles, shape unfolding lore, and contribute to a growing collaborative world — designed as part of a next-generation Web3 platform.

Created for Lamina1, a visionary Web3 platform co-founded by renowned author Neal Stephenson (visionary behind Snow Crash and early Metaverse concepts), blockchain pioneer Peter Vessenes, and immersive media leader Rebecca Barkin, built to empower the next generation of community-driven digital worlds.

Due to project confidentiality and active NDA agreements, detailed information about Artefact's design systems and gameplay evolution cannot be publicly disclosed.

challenge.

Pioneer a model of digital storytelling.

Avoided speculative asset pitfalls while fostering emotional player investment.

Integrated on-chain and off-chain progression seamlessly.

Allowed collaborative lore evolution driven by decentralized community input.

role.

Designed evolutionary gameplay systems combining dynamic rules, daily rituals, and resource strategy.

Created faction-based meta-narratives and lore expansion frameworks tied to player choices.

Authored the Game Concept Definition, Core Gameplay Loops, Narrative Structure, KPI Strategy, and full pre-production roadmap (including timeline and budgeting).

outcome.

Delivered a comprehensive game design blueprint for a decentralized player-driven narrative ecosystem.

Helped define foundational structures for Lamina1’s broader creative platform initiatives.

Positioned Artefact as a new interactive storytelling model of emotional engagement and worldbuilding in Web3 gaming.