COMPANY:

KEF SENSEI

EXPERIENCE:

GAME DESIGN — GAME DIRECTOR

Graphic Adventure
Graphic Adventure
Graphic Adventure

Tempin

A detective-themed 2.5D narrative game where players solve emotional mysteries through persuasion, intuition, and evidence management.

Designed as a playable prototype exploring technical and gameplay innovation, Tempin blended cinematic storytelling, branching interrogation mechanics, and emotional manipulation systems within a noir mystery setting.

Developed to showcase at indie platforms like Casual Connect and the Independent Games Festival (IGF), the project pushed narrative agency and player-driven emotional dynamics into the core of the gameplay experience.

challenge.

— Design a full investigative gameplay loop

— Went beyond simple clue-finding into emotional complexity.

— Balanced evidence discovery, dialogue choices, and suspect mood management.

— Delivered a demo strong enough to pitch to publishers and investors.


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role.

— Designed the core gameplay systems: evidence management, emotional persuasion dynamics, branching dialogue consequences.

— Developed player flow cycles between exploration, investigation, and confrontation.

— Direct demo videos, gameplay prototypes, and pitching materials.

outcome.

— Selected for showcase presentations at Casual Connect and Independent Games Festival (IGF).

— Pioneered a gameplay style blending emotional intelligence, narrative, and strategic reasoning.

— Technological experimentation with photographic backgrounds + 3D character overlays later inspired commercial hidden object games like Hidden Express.

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